Theses tools are currently not for sale. Maybe soon
If you want more informations about these tools, send me an email at : email@example.com
Tree painter V2
00:28 - 1:33 : Custom leaf Animations.
1:34 - 2:20 : Multiple leaves types.
2:23 - 3:02 : Leaves distribution by branches types.
3:03 - 4:35 : Paint on surfaces and other branches.
4:35 - 10:35 : Wind animation. Force by branch type.
10:35 - 12:03 : Modify trees over growth and wind animation.
Tree painter R&D
A joystick only programmed with Maxscript.
It returns a point2 value, so it can control what you want : positions, rotations, scales, or any variable.
fStretch for Softimage
inspired by this one for maya : vimeo.com/21317049
The compound detects point tension and compression to preserve volume and so create wrincles.
You can use point normals to displace the mesh or two sculpted shapes (morphs, blendshapes) to deform exactly as you want.
The face is really not perfect, the rig was done quickly last Sunday to try my tool, and it is my first face rig on Softimage, it could be better, but you have an idea of what it can do.
I don't forget 3dsmax users, I also have an fStretch 3dsmax prototype, I'm still working on it.
Maxscript Modifiers VS Softimage ICE
I'm still learning softimage and I wondered if I could easily translate my MAXScript tools on Softimage.
Tests on point push and a muscle deformer.
Result: It is much easier on ICE. we have access to more information. For example In maxscript, it is impossible to get the vertex normal in real time without
lag. In Softimage is simple. Raycast is also faster.
Overall ICE is really much more simple and fast . logic programing and the "code" is the same but it is better integrated.
Old tests done in 3dsmax.
2: PFlow + Frost
3+4 : Kinect Scan
5: Selective Morpher
7+8: PFlow + Frost
11 : Fracture Voronoï + Physics + PFlow
13 : No Cloth, Surface from Animated splines
18: Spline animation
Particle Tree R&D
a Tool still in developpement
created last year.
Animated grow, Collision with mesh, all parameters are keyable, Sun Influence, leaves grow...
Grow Tree R&D
My 1st pure Maxscript tree
using L-system (Lindenmayer Systems)
Still In developpement.
With Sun Influence and many parameters and random values.
The final tree is rigged.
for now only straight lines.
You can Save and Reload parameters, change steps values...
I think I will improve it with my spline grow fonctions : vimeo.com/39591185
Maxscript Experimentations using Collisions.
1st : Uncollider Maxscript : to prevent a selection of objects to collide, position, rotation and scale values. realtime and, or keyframe
2nd : Collision Rigger : A maxscript to create a point for all vertex position, or only at vertex selection position. The Mesh is influenced by these points using skin, the object is deformed when it collides another.
3rd : Collision Deformer : A Maxscript plugin that can be applied to any object, and generate multiple style vertex deformations when collides to an objects list..
TEST Broken Arm
It's just a technical test for a project with zombies.
I'll test more gore effects.
MultiLeg AutoWalk TEST
A test using a feature of my rigging tool (RIG HUNTER).
Automatic meg baking, folowing the body animation, the ground and some other parameters like distance, height, speed...etc
MORE TESTS SOON
Facial Mocap Automatic Wrincles Test
Facial Mocap using 2D tracking (After Effects)
and my facial autorig Maxscript.
Auto Volume Preservation
Auto Wrincles Deformations.
You can see a demo of my facial autorig Tool Here.