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TESTS TX
Old tests done in 3dsmax.
1: cloth
2: PFlow + Frost
3+4 : Kinect Scan
5: Selective Morpher
6: Pflow
7+8: PFlow + Frost
9+10: Pflow
11 : Fracture Voronoï + Physics + PFlow
12: Pflow
13 : No Cloth, Surface from Animated splines
14+15: SimCloth
16+17: Flex
18: Spline animation
Particle Tree R&D
a Tool still in developpement
created last year.
Using PFlow.
Animated grow, Collision with mesh, all parameters are keyable, Sun Influence, leaves grow...
Grow Tree R&D
My 1st pure Maxscript tree
Creator.
using L-system (Lindenmayer Systems)
Still In developpement.
With Sun Influence and many parameters and random values.
The final tree is rigged.
for now only straight lines.
You can Save and Reload parameters, change steps values...
I think I will improve it with my spline grow fonctions : vimeo.com/39591185
Collision R&D
Maxscript Experimentations using Collisions.
1st : Uncollider Maxscript : to prevent a selection of objects to collide, position, rotation and scale values. realtime and, or keyframe
2nd : Collision Rigger : A maxscript to create a point for all vertex position, or only at vertex selection position. The Mesh is influenced by these points using skin, the object is deformed
when it collides another.
3rd : Collision Deformer : A Maxscript plugin that can be applied to any object, and generate multiple style vertex deformations when collides to an objects list..
TEST Broken Arm
It's just a technical test for a project with zombies.
I'll test more gore effects.
MultiLeg AutoWalk TEST
A test using a feature of my rigging tool (RIG HUNTER).
Automatic meg baking, folowing the body animation, the ground and some other parameters like distance, height, speed...etc
MORE TESTS SOON
Facial Mocap Automatic Wrincles Test
Facial Mocap using 2D tracking (After Effects)
and my facial autorig Maxscript.
Auto Volume Preservation
Auto Wrincles Deformations.
You can see a demo of my facial autorig Tool Here.